Hi! I've noticed some issues with collisions that didn't allow me to see much of the game. There are many areas where Willow will get stuck to a wall or staircase. My guess is part of her collision area intersected the wall, and her character isn't allowed to move in any direction. I'm using Windows 11 if that's relevant.
Whoops, I misunderstood the issue. I think Willow will do a wall grab at locations where it doesn't make much sense, but it can be escaped with a press of the up arrow. However, this allows her to walk in what appears to be inside a wall, and I'm not sure that's the intent.
Very cool visuals and aesthetic. I like what the gameplay is aiming for, but personally I felt the movement was a bit clunky. One thing I would change is when you latch onto a ledge, if you are already holding up, it could automatically climb up the surface after like half a second or so of holding up, instead of having to lift your finger off the up key and press it again to climb up. Also, it seems like you can't latch onto a ledge if you are still holding forward from running and jumping, which also feels a bit weird to me, and if you keep holding forward, the character just kinda sticks to the wall but in the jumping animation. (Edit: I think it's actually because I wasn't hitting the wall on the right spot to latch onto it, but I was still getting stuck on a corner of the wall or something.) I hope this feedback helps! I'll definitely keep an eye out on this game, and I'll look forward to your guys' progress. :)
Hey Nyophon. Thank you for your feedback and following, as well as apologize for the late reply!
We agree, latching onto a ledge when you hold up automatically is more fluid and less clunky, so we will fix that and give it a go. We do have quite a few of other clunky interactions still to fix in terms of getting the movement good, so we've took note the ones you listed!
The movement is super important to NeuroHead, so it's a big priority for us and gonna try and get it in a much better spot in our next build release!
Really good so far, the concept and gameplay are great! We can’t wait to see more, and we wish you both the best of luck with your dev journey! The style and sprites are incredible. All the best. Can’t wait to see the full thing.
Hey thank you for this cool and supportive comment!! I picked up Pixel Art, not all too long ago, so I look forward to improving my skills, but the feedback very much motivates me to continue.^^
We look forward to showing more down the line, especially working on things in the world, the player has to avoid or can interact with!
Thank you for informing us! We tried getting the exe into a zip file, but the game is somehow still identified as a malware.We are looking into the process of signing the exe, so it wont cause the anti virus program to act up.
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Hi! I've noticed some issues with collisions that didn't allow me to see much of the game. There are many areas where Willow will get stuck to a wall or staircase. My guess is part of her collision area intersected the wall, and her character isn't allowed to move in any direction. I'm using Windows 11 if that's relevant.
This looks like a really cool game. Good luck!
Whoops, I misunderstood the issue. I think Willow will do a wall grab at locations where it doesn't make much sense, but it can be escaped with a press of the up arrow. However, this allows her to walk in what appears to be inside a wall, and I'm not sure that's the intent.
Hello I have one question is this a perfectly playable game ??
As of right now we are still in early Alpha and Development.
Very cool visuals and aesthetic. I like what the gameplay is aiming for, but personally I felt the movement was a bit clunky. One thing I would change is when you latch onto a ledge, if you are already holding up, it could automatically climb up the surface after like half a second or so of holding up, instead of having to lift your finger off the up key and press it again to climb up. Also, it seems like you can't latch onto a ledge if you are still holding forward from running and jumping, which also feels a bit weird to me, and if you keep holding forward, the character just kinda sticks to the wall but in the jumping animation. (Edit: I think it's actually because I wasn't hitting the wall on the right spot to latch onto it, but I was still getting stuck on a corner of the wall or something.) I hope this feedback helps! I'll definitely keep an eye out on this game, and I'll look forward to your guys' progress. :)
Hey Nyophon. Thank you for your feedback and following, as well as apologize for the late reply!
We agree, latching onto a ledge when you hold up automatically is more fluid and less clunky, so we will fix that and give it a go. We do have quite a few of other clunky interactions still to fix in terms of getting the movement good, so we've took note the ones you listed!
The movement is super important to NeuroHead, so it's a big priority for us and gonna try and get it in a much better spot in our next build release!
Really good so far, the concept and gameplay are great! We can’t wait to see more, and we wish you both the best of luck with your dev journey! The style and sprites are incredible. All the best. Can’t wait to see the full thing.
Hey thank you for this cool and supportive comment!! I picked up Pixel Art, not all too long ago, so I look forward to improving my skills, but the feedback very much motivates me to continue.^^
We look forward to showing more down the line, especially working on things in the world, the player has to avoid or can interact with!
avast identified this exe as malware!
Thank you for informing us! We tried getting the exe into a zip file, but the game is somehow still identified as a malware.We are looking into the process of signing the exe, so it wont cause the anti virus program to act up.